![]() But it’s not the same kind of hopelessness I was used to from StarCraft. (Trust me, I get how silly this all sounds). As current Protoss leader Artanis takes the leading role from Kerrigan (the focus of the previous expansion, Heart of the Swarm), everything looks hopeless, as evil Xel’naga Amon’s Zerg/Protoss hybrid race is steps away from erasing all existence. Legacy of the Void and the rest of StarCraft II feel cartoonish by comparison. The colorless, grotesque look of just about every unit in that game helped too. The first game’s story evoked the dark hopelessness of space through its cutscenes, which had the strange, late-‘90s cutscenes advantage of both giving you a better look at the world you were playing within while also lacking enough specificity that you still imagined what else those same worlds were made of. But the original StarCraft now feels like a completely different tale, likely because I came to it at the right time. StarCraft II’s plot has always been corny and fanciful, and I can’t mince words about that after seeing Legacy of the Void’s ridiculous, bombastic ending, which I have to admit is far better than I expected. But after finishing it, I can’t help but feel as though StarCraft II was never the game I thought it was. In that sense, Legacy of the Void does right by the stories StarCraft II has set up. I’m into StarCraft predominantly for its single-player, which is the other reason Legacy of the Void is so important like all final thirds of a trilogy, it carries the tremendous burden of tying up loose ends and seeing that characters have resolutions that fit them. The game still has a large scene, of course, but Legacy of the Void, StarCraft II’s third (and likely final) expansion will have to do something truly special to return the series to its former glory.īut I’m not here to eulogize StarCraft’s competitive scene before it’s dead. ![]() ![]() When it comes to its competitive scene, the former giant now has to justify its existence Heroes of the Storm had twice the prize pool StarCraft did at Blizzard’s own Blizzcon tournament. Its viewers have tapered off, and even Blizzard, its creator, has given in and created its own MOBA ( Heroes of the Storm), and put former StarCraft II lead designer Dustin Browder behind it. Once renowned as the “it” e-sport, it’s given way to the more approachable, colorful and character-based MOBA genre. ![]()
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